Friday 9 February 2018

Super Kids at the BAMFsies


The BAMFsies are a cheeky and fun RPG awards focused solely on superhero RPGs. We’re not nearly as serious as the Ennies. We’re probably more serious than the Grammys.
Sean Patrick Fannon made Super Kids one of his picks for a Judge's Spotlight Award. He had this to say:
Super Kids 
Arguably the most successful kid-friendly, family-oriented RPG in the world [Hero Kids] gets a superpowered upgrade with this one, and it doesn't disappoint. All those superhero movies are gonna have the youngsters wanting to power up, so here you go.
My family will be celebrating tonight with popcorn, root beer floats, and a "superhero" movie (Diary of a Wimpy Kid: Dog Days - Greg and Rowley being the superheroes).

DriveThruRPG currently has a BAMFsies sale on. Many of this year's winners and nominees, as well as a tonne of other excellent superhero RPGs, are on sale at 25% off.

Friday 5 January 2018

Powers Update for Super Kids

Since releasing Super Kids I've been developing different powers (i.e., Special Actions and Bonus Abilities). These powers are detailed in Version 1.5 of Super Kids - A Superhero Expansion for Hero Kids.
New in Version 1.5. From Teleporters, Speedsters, Blasters, and Flyers, to Shapeshifters, Tanks, Healers, and Time Manipulators, you can find every type of super kid, superhero, and supervillain in Capital City. Better yet, you and your players can create any type of super kid, superhero, and supervillain. Version 1.5 introduces 182 Powers (i.e., Special Actions and Bonus Abilities) you can use to bring your supers to life. These include:

  • 17 Special Actions useable by all super kids (e.g., Camouflage, Invisibility, Mimic, Set Trap, Shapeshift, Teleport, Time Stop).
  • 31 Melee Special Actions (e.g., Bulldozer, Entangle, Frenzy, Hunter, Reach Attack, Weapon Throw).
  • 27 Ranged Special Actions (e.g., Copy Power, Explosive Ammunition, Grease Bomb, Make it Rain, Missile Barrage, Skipper).
  • 38 Magic Special Actions (e.g., Cyclone, Fireball, Holographic Environment, Mind Control, Polymorph, Sentinel, Telekinesis).
  • 17 Offensive Bonus Abilities (e.g., Ambush, Extra Arms, Not On My Watch!, On A Roll, Payback, Riposte).
  • 18 Defensive Bonus Abilities (e.g., Bulletproof, EMP, Energy Absorption, Force Field, Perplexing Presence, Psionic Pulse).
  • 34 Utility Bonus Abilities (e.g., Burrower, Giant Leap, Jelly Body, Mini, Regeneration, Rubber Body, Super Smart, Wall Crawler, X-Ray Vision).